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The thumbnail should now be updated immediately. * Previously, when creating watermarks, the Style thumbnail was not always immediately updated. Shadows should now be cast from all entities. * Entities painted with certain *.png textures previously would not cast a shadow. * Previously, after resizing or minimizing the Component, Material or Styles browser, the divider line between the primary and secondary panes of the browser could be incorrectly placed.
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Options are now available for both the free and Pro products. * The Google SketchUp free product previously did not have options available for the 2D exports on the PC. * Minimizing and maximizing the Outliner previously caused all open sub-groups/components to collapse. * The import options for the DEM importer previously did not work. Uncheck this option to see the SU5 behavior. The fix for this issue is the addition of a new option entitled “Separate disconnected faces”. * Previously, exporting to FBX could result in many more meshes in SketchUp 6 than in SketchUp 5. * When installing SketchUp to a directory with Unicode characters, SketchUp previously could issue Ruby errors when launching it and the Ruby extensions (e.g. The same issue could also occur with the 3DS and DEM importers. * DWG export and import could fail if Unicode characters existed in the folder name to which or from which the file was being exported/imported. The browser should now only refresh when it is appropriate to do so. * Under certain circumstances, when the Materials browser was open to an in model view, the browser would refresh while drawing in the model, slowing down SketchUp. * When copy/rotating an entity painted with certain transparent materials, the entity temporarily disappeared while it was being rotated. Edge colors should now print in their actual color. * Previously, edge colors other than black were always printed in black. Epix images should now match other image formats. * Previously, an exported Epix image was slightly different than other images exported with the same options. * Previously, watermarks could incorrectly shake or disappear while orbiting and zooming. * A memory leak that could occur when playing animations with shadows has been fixed. Users have requested that it be put back, and we have done that, albeit, with a slightly different implementation. * In SketchUp 5, the number of component instances was shown in Entity Info. * Previously, a crash could occur when scaling the outer edge of a circle using the Ruby observer class. * Previously, SketchUp could crash when exporting 3DS files to a folder that no longer exists. This crash has been fixed and a message has been added indicating the vertices are out of an acceptable range. * When importing a 3DS file with vertices out of range, SketchUp previously could crash. * When starting up SketchUp, it was possible for SketchUp to crash if the “check for needed update” data became corrupt. If the user then selected all geometry and copied/pasted it, SketchUp could crash. * When importing a DWG file with extremely large coordinates, SketchUp previously would appear to import nothing. Note: If the DWG import is big and one waits a long time before canceling, it may take a long time for the cancel to complete.
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* Previously, when canceling the import of a DWG, SketchUp could hang. * In certain cases, exporting to 2D formats ? images and Epix ? could result in the disappearance of edges. * When exporting to image formats with high resolutions, the export could fail with a ?failed to save file? error much sooner than expected.
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* Previously, printing to PDF could cause banding and the disappearance of faces or edges. * When exporting to image formats/animations or printing models, it previously was possible for textures to appear distorted. SketchUp issues fixed in SU6 Maintenance Release 2: It?s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. Texture Layers 2 is the latest incarnation of Mankua?s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all your mapping channels within a single modifier
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